4 Commits

Author SHA1 Message Date
claudecode 736f744c03 feat: rework percentile roll into a stateful tens+ones flow
Tens and Ones now combine into a real 1-100 percentile result
(00+0 = 100) instead of rolling independently. Ones is disabled
until Tens is rolled, and a pending visual state shows the tens
value while waiting for the ones roll. Adds a Clear button to
reset the flow.
2026-07-01 00:34:47 -04:00
claudecode 40b0e21d9d fix: dice view readability and pool builder cleanup
Remove d100 from the dice pool builder (percentile section is
unaffected). Switch die buttons, pool display, and result output
to JetBrains Mono for mechanical/numeric readability, and lay out
the pool builder buttons in a fixed 7-column grid to match the
remaining die count.
2026-07-01 00:29:18 -04:00
claudecode ec28933623 feat: Phase 4 port Oracle, Meaning, UNE, and Dice
Ports the four core Mythic GME tools from reference/index.html into
the modular structure. Fate Check and Random Event Check preserve
the exact probability matrix and roll logic, now reading chaos
factor live from the active campaign instead of local state. Meaning
and UNE tables are served from data/tables/ via a new tables route.
UNE motivation uses the published verb+noun tables instead of the
reference's flattened phrase list. Dice (pool builder, custom roll,
percentile, ability score) is ported verbatim as pure frontend logic.
2026-07-01 00:13:00 -04:00
claudecode 3bcd5bc694 init: Phase 1 project skeleton
Express entry point, SQLite schema init with seed data, static
frontend shell, and empty route/JS stubs per CLAUDE.md Phase 1 scope.
2026-06-30 22:06:19 -04:00