Adds detailed tracking columns to threads (stakes, origin, next beat,
etc.) and npcs (appearance, personality, secrets, disposition, etc.),
plus a migration script to add the columns to existing databases.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Tens and Ones now combine into a real 1-100 percentile result
(00+0 = 100) instead of rolling independently. Ones is disabled
until Tens is rolled, and a pending visual state shows the tens
value while waiting for the ones roll. Adds a Clear button to
reset the flow.
Remove d100 from the dice pool builder (percentile section is
unaffected). Switch die buttons, pool display, and result output
to JetBrains Mono for mechanical/numeric readability, and lay out
the pool builder buttons in a fixed 7-column grid to match the
remaining die count.
Ports the four core Mythic GME tools from reference/index.html into
the modular structure. Fate Check and Random Event Check preserve
the exact probability matrix and roll logic, now reading chaos
factor live from the active campaign instead of local state. Meaning
and UNE tables are served from data/tables/ via a new tables route.
UNE motivation uses the published verb+noun tables instead of the
reference's flattened phrase list. Dice (pool builder, custom roll,
percentile, ability score) is ported verbatim as pure frontend logic.
Campaign CRUD API with cascading delete across all campaign-scoped
tables, a systems endpoint to seed the create-campaign form, active
campaign state wired to the sidebar chaos factor, and a campaign
management view for creating/switching/deleting campaigns.
Sidebar with collapsible nav, dark/light theme tokens, and
localStorage-backed state for collapse/theme/active view.
Chaos factor UI is display-only pending Phase 3 backend wiring.